Classes & Crafting
All 32 playable classes from the in-game GUI, plus custom weapon crafting recipes.
Class archetypes (columns in /rpg class)
Roles (rows in /rpg class)
All classes
SwordMan
WarriorAssaultNormalRecommended gear: Sword
Sweeps wide arcs to shred enemy lines in melee.
- Attack
- 3.5/5
- Defence
- 4/5
- Control
- 3/5
- Support
- 0/5
- Area
- 5/5
- Range
- 2.5/5
- Mobility
- 3.5/5
Archer
ShooterAssaultNormalRecommended gear: Bow
Floods the field with rapid shots or dense volleys from range.
- Attack
- 4/5
- Defence
- 3.5/5
- Control
- 2.5/5
- Support
- 0/5
- Area
- 2.5/5
- Range
- 3.5/5
- Mobility
- 3.5/5
Boxer
FighterAssaultHardRecommended gear: Knuckles (both hands)
Stands on the front line and trades blows up close.
- Attack
- 3/5
- Defence
- 5/5
- Control
- 2.5/5
- Support
- 0/5
- Area
- 2/5
- Range
- 1.5/5
- Mobility
- 3/5
FireMage
MageAssaultNormalRecommended gear: Wand
Meets enemies head-on with blazing arcane flame.
- Attack
- 4/5
- Defence
- 3.5/5
- Control
- 2.5/5
- Support
- 0.5/5
- Area
- 3/5
- Range
- 3.5/5
- Mobility
- 2/5
Chemist
TechnicianAssaultEasyRecommended gear: Pickaxe
Throws volatile reagents to disrupt enemy formations.
- Attack
- 3/5
- Defence
- 4.5/5
- Control
- 2.5/5
- Support
- 1/5
- Area
- 3.5/5
- Range
- 1.5/5
- Mobility
- 3.5/5
OceanKnight
MarineAssaultHardRecommended gear: Trident & shield
Charges in and bends water to control the fight.
- Attack
- 3.5/5
- Defence
- 4/5
- Control
- 2/5
- Support
- 0/5
- Area
- 4/5
- Range
- 3.5/5
- Mobility
- 3.8/5
Berserker
AvengerAssaultNormalRecommended gear: Sword
Spends health willingly and drains life with every strike.
- Attack
- 4/5
- Defence
- 3/5
- Control
- 3/5
- Support
- 0/5
- Area
- 3.5/5
- Range
- 3.5/5
- Mobility
- 2.5/5
Vanguard
Battle LineAssaultNormalRecommended gear: Spear
Holds the front line while buffing and protecting allies.
- Attack
- 3/5
- Defence
- 4.5/5
- Control
- 3/5
- Support
- 3.5/5
- Area
- 3.5/5
- Range
- 3/5
- Mobility
- 2.5/5
Hunter
WarriorNukerHardRecommended gear: Axe
Strikes from the shadows in a hood, dealing lethal burst to one target.
- Attack
- 5/5
- Defence
- 2.5/5
- Control
- 2.5/5
- Support
- 1/5
- Area
- 1/5
- Range
- 1/5
- Mobility
- 5/5
Sniper
ShooterNukerHardRecommended gear: Crossbow
Pins vital spots from extreme range with deadly precision.
- Attack
- 5/5
- Defence
- 0/5
- Control
- 1.5/5
- Support
- 1/5
- Area
- 2/5
- Range
- 5/5
- Mobility
- 2.5/5
Tamer
FighterNukerNormalRecommended gear: Knuckles (both hands)
Commands tamed beasts to focus-fire a single enemy.
- Attack
- 4/5
- Defence
- 1/5
- Control
- 3/5
- Support
- 0/5
- Area
- 3/5
- Range
- 4/5
- Mobility
- 1/5
Illusionist
MageNukerHardRecommended gear: Wand
Leaves mirages, then lands instant strikes on confused foes.
- Attack
- 4.5/5
- Defence
- 1.5/5
- Control
- 2.5/5
- Support
- 0/5
- Area
- 3/5
- Range
- 2/5
- Mobility
- 4/5
Forger
TechnicianNukerNormalRecommended gear: Pickaxe
Swaps high-tech firearms to bombard and suppress from range.
- Attack
- 4.5/5
- Defence
- 2/5
- Control
- 2.5/5
- Support
- 1/5
- Area
- 3/5
- Range
- 5/5
- Mobility
- 1.5/5
Nobility
MarineNukerNormalRecommended gear: Trident
Commands sea creatures to dominate the battlefield.
- Attack
- 4.5/5
- Defence
- 2.5/5
- Control
- 2.5/5
- Support
- 1/5
- Area
- 3.5/5
- Range
- 4/5
- Mobility
- 2/5
Daggerlist
AvengerNukerHardRecommended gear: Dagger
Strikes from the shadows, leaving deep bleeding wounds.
- Attack
- 4.75/5
- Defence
- 1.5/5
- Control
- 2/5
- Support
- 0/5
- Area
- 3/5
- Range
- 1.5/5
- Mobility
- 4.5/5
Cavalryman
Battle LineNukerHardRecommended gear: Spear
Charges on horseback—the faster she moves, the harder she hits.
- Attack
- 4.5/5
- Defence
- 2.5/5
- Control
- 2.5/5
- Support
- 3/5
- Area
- 3.5/5
- Range
- 3.5/5
- Mobility
- 4/5
Broiler
WarriorSuppressorNormalRecommended gear: Mace
Stuns and shoves enemies to break their formation.
- Attack
- 3/5
- Defence
- 2.5/5
- Control
- 4/5
- Support
- 1/5
- Area
- 4/5
- Range
- 2/5
- Mobility
- 2/5
Elementalist
ShooterSuppressorNormalRecommended gear: Bow
Pins foes down with arrows imbued with multiple elements.
- Attack
- 3/5
- Defence
- 2/5
- Control
- 4/5
- Support
- 1/5
- Area
- 3.5/5
- Range
- 4/5
- Mobility
- 2/5
Wrestler
FighterSuppressorNormalRecommended gear: Knuckles (both hands)
Locks down a single elite with relentless grappling.
- Attack
- 3/5
- Defence
- 4/5
- Control
- 4.5/5
- Support
- 0/5
- Area
- 2.5/5
- Range
- 2.5/5
- Mobility
- 2/5
Gardener
MageSuppressorEasyRecommended gear: Shovel
Summons plants that root enemies in place.
- Attack
- 3.5/5
- Defence
- 2.5/5
- Control
- 4.5/5
- Support
- 1/5
- Area
- 3/5
- Range
- 3/5
- Mobility
- 1/5
Engineer
TechnicianSuppressorNormalRecommended gear: Pickaxe
Deploys powered armor and gadgets to herd scattered foes together.
- Attack
- 3/5
- Defence
- 4/5
- Control
- 5/5
- Support
- 1/5
- Area
- 2.5/5
- Range
- 2/5
- Mobility
- 2.5/5
Frostman
MarineSuppressorHardRecommended gear: Dagger
Freezes foes in place and strips away their mobility.
- Attack
- 3.5/5
- Defence
- 2.5/5
- Control
- 4.5/5
- Support
- 0/5
- Area
- 2.5/5
- Range
- 2.5/5
- Mobility
- 1.5/5
Witherist
AvengerSuppressorNormalRecommended gear: Hoe
Wields Wither power with a hoe while turning its curse to his advantage.
- Attack
- 3/5
- Defence
- 3/5
- Control
- 4/5
- Support
- 2/5
- Area
- 3/5
- Range
- 4/5
- Mobility
- 5/5
Sapper
Battle LineSuppressorNormalRecommended gear: Shovel
Pins enemies with ballistae, shells, and siege contraptions.
- Attack
- 3/5
- Defence
- 3.5/5
- Control
- 4.5/5
- Support
- 3/5
- Area
- 3/5
- Range
- 3/5
- Mobility
- 2/5
Paladin
WarriorSupporterEasyRecommended gear: Axe/mace + shield
Raises a shield wall to protect allies on the front line.
- Attack
- 1.5/5
- Defence
- 5/5
- Control
- 3/5
- Support
- 4.5/5
- Area
- 2/5
- Range
- 2/5
- Mobility
- 2/5
ArrowMedic
ShooterSupporterHardRecommended gear: Crossbow
Weakens enemies or heals allies with specialized bolts from range.
- Attack
- 2/5
- Defence
- 3.5/5
- Control
- 3.5/5
- Support
- 5/5
- Area
- 2.5/5
- Range
- 3.5/5
- Mobility
- 2/5
Taoist
FighterSupporterNormalRecommended gear: Knuckles (both hands)
Supports the party with talismans and spiritual energy.
- Attack
- 2.5/5
- Defence
- 2.5/5
- Control
- 3.5/5
- Support
- 4/5
- Area
- 3.5/5
- Range
- 2.5/5
- Mobility
- 2.5/5
Musician
MageSupporterNormalRecommended gear: Wand
Boosts ally morale and combat power through performances.
- Attack
- 3/5
- Defence
- 1/5
- Control
- 3/5
- Support
- 4/5
- Area
- 3.5/5
- Range
- 4/5
- Mobility
- 2/5
Cook
TechnicianSupporterEasyRecommended gear: Shovel
Feeds the team hearty meals that keep everyone in the fight.
- Attack
- 2.5/5
- Defence
- 3/5
- Control
- 3/5
- Support
- 4/5
- Area
- 3.5/5
- Range
- 3/5
- Mobility
- 1/5
Angler
MarineSupporterEasyRecommended gear: Fishing rod
Hooks foes with leisurely ease and drags them into ally reach.
- Attack
- 2.5/5
- Defence
- 3/5
- Control
- 4/5
- Support
- 4/5
- Area
- 2.5/5
- Range
- 3.5/5
- Mobility
- 2/5
WitchDoctor
AvengerSupporterHardRecommended gear: Hoe + Totem
Uses rituals and a hoe to shield allies and twist the battlefield.
- Attack
- 2.5/5
- Defence
- 3.5/5
- Control
- 1.5/5
- Support
- 4.5/5
- Area
- 2.5/5
- Range
- 2.5/5
- Mobility
- 2/5
StandardBearer
Battle LineSupporterEasyRecommended gear: Dagger
Rallies allies with her banner and ambushes or sways enemies.
- Attack
- 2/5
- Defence
- 3/5
- Control
- 3/5
- Support
- 5/5
- Area
- 2.5/5
- Range
- 2.5/5
- Mobility
- 4/5