Custom Monsters & Combat

  • Unique enemies with special abilities challenge your players
  • Biome-based monster scaling — strength varies by biome
  • Combo system: at 5 stacks, extra monsters spawn; milestones summon field bosses

Weapons, Armor & Skills

  • Wide variety of custom weapons and armor for your adventure
  • 32 classes across 8 archetypes and 4 roles — see the Classes page
  • Skills & abilities: /rpg skill, proficiency rankings /rpg rank, damage graph /rpg graph
  • Resource pack support for custom visuals (Beta)

Biome Elements & Enhancement

  • Each biome grants unique elemental fragments to enhance weapons
  • Order: Earth (Plains) → Wind (Mountain/Hill) → Frost → Ocean → Dark (Forest) → Hyper (Desert) → Burning (Badlands) → Poison (Swamp) → Wild (Jungle)
  • Netherite weapons level up with fragments; Trident and Mace can be enhanced directly
  • Smith gear with /smith — netherite-tier weapons via ingredients

Quests & Boss Raids

  • Quest NPCs appear after structure loot with tasks and objectives
  • Jungle & Nether: killing monsters may spawn a portal — right-click to enter a boss raid
  • End: killing EnderMimic spawns a raid portal
  • Wither Raid (Beta): summon and defeat the Wither in the field to open the Wither Raid portal
  • After reinstall, delete: OverworldRaid, NethercoreRaid, EndercoreRaid, WitherRaid

Party & Server Configuration

  • Party commands: create, join, password, invite, kick, leave, assemble, list
  • Multi-language support in config
  • Enable or disable the plugin per world
  • Drop the matching RPGskills-*.jar into plugins/, configure, and apply the resource pack