Features
Overview of RPGSkills systems — monsters, items, quests, raids, parties, and configuration.
Custom Monsters & Combat
- Unique enemies with special abilities challenge your players
- Biome-based monster scaling — strength varies by biome
- Combo system: at 5 stacks, extra monsters spawn; milestones summon field bosses
Weapons, Armor & Skills
- Wide variety of custom weapons and armor for your adventure
- 32 classes across 8 archetypes and 4 roles — see the Classes page
- Skills & abilities: /rpg skill, proficiency rankings /rpg rank, damage graph /rpg graph
- Resource pack support for custom visuals (Beta)
Biome Elements & Enhancement
- Each biome grants unique elemental fragments to enhance weapons
- Order: Earth (Plains) → Wind (Mountain/Hill) → Frost → Ocean → Dark (Forest) → Hyper (Desert) → Burning (Badlands) → Poison (Swamp) → Wild (Jungle)
- Netherite weapons level up with fragments; Trident and Mace can be enhanced directly
- Smith gear with /smith — netherite-tier weapons via ingredients
Quests & Boss Raids
- Quest NPCs appear after structure loot with tasks and objectives
- Jungle & Nether: killing monsters may spawn a portal — right-click to enter a boss raid
- End: killing EnderMimic spawns a raid portal
- Wither Raid (Beta): summon and defeat the Wither in the field to open the Wither Raid portal
- After reinstall, delete: OverworldRaid, NethercoreRaid, EndercoreRaid, WitherRaid
Party & Server Configuration
- Party commands: create, join, password, invite, kick, leave, assemble, list
- Multi-language support in config
- Enable or disable the plugin per world
- Drop the matching RPGskills-*.jar into plugins/, configure, and apply the resource pack