BaseAngler
1stSavant
2ndIdler

Angler

MarineSupporterEasy

Recommended gear: Fishing rod

Hooks foes with leisurely ease and drags them into ally reach.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A carefree angler who hooks foes and supports allies with a fishing rod. Bait, fishing, whipping, coral liquor, coral roots, and drunken dance control the field while Technic raises damage and swim power.

The Savant sails a fully loaded boat, chaining paste bait, coral prison, and drunken dash before Fully Load.

The Idler attains liberation—one with nature and water—and unleashes Water Oneness in perfect ease.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Water & Wind

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

BaitWater

Input: Sneak + cast fishing rod

Heals nearby party members.

Master LV.50

Show all skills as a list

BaitWater

Input: Sneak + cast fishing rod

Heals nearby party members.

Master LV.50

FishingWind

Retrieving the rod pulls nearby enemies. Faster bobber and shorter normal fishing wait.

Master LV.1

WhippingWind

Input: Left-click

Rod whip strike damage.

Master LV.50

Coral LiquorWater

Input: Sneak + swap hands

Brief party invulnerability with damage dealt/taken modifiers. Duration

Master LV.20

Coral RootsWater

Input: Sneak + left-click

Coral root damage.

Master LV.50

Drunken DanceWind

Input: Jump + swap hands

Drunken dance damage.

Master LV.50

TechnicWaterPassive

Increases damage. Grants water abilities while swimming.

Paste BaitWindFollow-up

1st limit break

Grants saturation and wider range. Pulls nearby enemies on retrieve.

Fishing TackleWind

1st limit break

Reduces cooldowns.

TherapyWater

1st limit break

Heals nearby party members.

EnergizerWater

1st limit break

Grants Strength and Regeneration.

Coral PrisonWindFollow-up

1st limit break

Input: Use Coral Roots again

Summons coral prison; allies inside are invulnerable.

Drunken DashWindFollow-up

1st limit break

Input: Use Drunken Dance again

Drunken dash follow-up.

Laid BackWater

1st limit break

Increases all skill damage.

Fully LoadWaterUltimate

1st limit break

Input: Sneak + hotkey 4 (combat mode)

Clears party debuffs and grants 3s invulnerability. Enemies take increased damage.

SpoutWaterFollow-up

2nd limit break

Input: Use Coral Liquor again

Spout follow-up.

Pufferfish BombWaterFollow-up

2nd limit break

Input: Use Coral Roots again

Pufferfish bomb follow-up.

Drunken SmashWindFollow-up

2nd limit break

Input: Use Drunken Dance again

Drunken smash follow-up.

LiberationWaterPassive

2nd limit break

Increases damage and armor. Shortens Fully Load cooldown.

Water OnenessWaterUltimate

2nd limit break

Input: Sneak + hotkey 5 (combat mode)

Clears party debuffs and grants 5s invulnerability.