BaseOcean Knight
1stCaptain
2ndGeneral

OceanKnight

MarineAssaultHard

Recommended gear: Trident & shield

Charges in and bends water to control the fight.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A marine knight who commands water with trident and shield. Water spear, javelin, and ocean charge cut the field while rip current pulls foes in.

Splash adds area damage on attacks and falls, grants fall immunity, riptide on the trident, and helpful effects while swimming.

Beyond the limit break come Grand Waves and Wrath of the Sea. Titles may read Captain or General, but the essence is unchanged: to rule the fight with the tide.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Water

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

Water SpearWater

Input: Block + swap hands

A flurry of water spear strikes while blocking.

Master LV.50

Show all skills as a list

Water SpearWater

Input: Block + swap hands

A flurry of water spear strikes while blocking.

Master LV.50

Water BarrierWater

Input: Block + sneak + swap hands

Summons water when not submerged. Blocks all damage inside the barrier.

Master LV.50

JavelinWater

Input: Left-click + jump

Throws the trident. Picking it up refunds half the cooldown.

Master LV.50

Rip CurrentWater

Input: Swap hands while riptiding

Pulls the nearest enemy while riptiding.

Master LV.1

Ocean ChargeWater

Input: Sneak + left-click

Charges forward with the trident.

Master LV.50

Wet SwingWater

Input: Swap hands + sneak

A sweeping trident slash imbued with water.

Master LV.50

SplashWaterPassive

More damage; area splash on attack or fall; fall immunity; water resistance; riptide on trident; helpful effects while swimming.

DiffractionWaterFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Water Spear.

Shield SmiteWaterFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Water Barrier.

CrispWaterFollow-up

1st limit break

Input: At trident location

Pulls nearby enemies to the trident.

High TideWater

1st limit break

Pulls multiple enemies and briefly immobilizes them.

Trident ExplosionWaterFollow-up

1st limit break

Input: After impale, attack again

Follow-up to Ocean Charge.

BackwashWaterFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Wet Swing.

Aqua CombatWaterPassive

1st limit break

More damage and armor; 90% damage reduction while blocking with shield.

Grand WavesWaterUltimate

1st limit break

Input: Sneak + hotkey 4

Calls crushing waves upon foes.

FloodWaterFollow-up

2nd limit break

Input: Use the same skill again

Follow-up to Water Spear.

TorrentWaterFollow-up

2nd limit break

Input: Use the same skill again

Warp to your trident.

ImpaleWaterFollow-up

2nd limit break

Input: After Trident Explosion, attack again

Follow-up stab.

CleaveWaterFollow-up

2nd limit break

Input: Use the same skill again

Follow-up to Wet Swing.

ProwessWaterPassive

2nd limit break

More damage and armor; shorter Grand Waves cooldown.

Wrath of the SeaWaterUltimate

2nd limit break

Input: Sneak + hotkey 5

Unleashes the sea’s wrath for devastating hits.