BaseVanguard
1stIron Vanguard
2ndLine Marshal

Vanguard

Battle LineAssaultNormal

Recommended gear: Spear

Holds the front line while buffing and protecting allies.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A frontline soldier who pins foes with spear pressure. Phalanx Jab multi-hits a forward cone, super-holds enemies, and grants channel invulnerability.

Spear Sweep is your no-cooldown basic attack that cycles hit 1, 2, and 3. The last hit you landed strengthens matching skills, and using those enhanced skills briefly reduces damage you take.

Spear Brace, Skewering Charge, and Rising Spear open the line. Spear Discipline, Phalanx Training, and Vanguard Doctrine raise your power. Iron Phalanx and Piercing Array are not strengthened by Spear Sweep hits. No skills with a shield or trident off-hand.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Earth

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

Phalanx JabEarth

Input: Right-click

Step in and repeatedly thrust at enemies in a forward cone. Strongly holds foes in the cone and grants invulnerability while channeling. Right after Spear Sweep hit 1, damage rises and the cone reaches farther.

Master LV.50

Show all skills as a list

Phalanx JabEarth

Input: Right-click

Step in and repeatedly thrust at enemies in a forward cone. Strongly holds foes in the cone and grants invulnerability while channeling. Right after Spear Sweep hit 1, damage rises and the cone reaches farther.

Master LV.50

Spear BraceEarth

Input: Sneak + left-click

Slams the spear into the ground ahead, shaking the earth and pulling enemies inward with repeated hits. Right after Spear Sweep hit 3, damage rises and the quake covers a wider area.

Master LV.50

Skewering ChargeEarth

Input: Swap hands

Spins a giant spear in a forward arc, sweeping foes with repeated hits. Right after Spear Sweep hit 1, damage rises and the strike becomes a full circle around you instead of a forward arc.

Master LV.50

Rallying CallEarth

Input: Sneak + swap hands

Damages nearby foes, then grants Speed and Absorption to allies (yourself only when solo). Right after Spear Sweep hit 3, damage rises and both the blast radius and ally buffs grow stronger.

Master LV.50

Spear SweepEarth

Input: Left-click

Your no-cooldown basic attack. Each click advances through hit 1, hit 2, and hit 3, then loops back to hit 1. Hit 1 steps in with a forward arc, hit 2 uppercuts to lift and briefly hold foes, and hit 3 finishes with a slam and shockwave. Damage scales with Spear Sweep skill level. The last hit you landed strengthens matching skills; if you have not swung yet, it counts as hit 3. The combo resets when you log out or the server restarts.

Master LV.50

Rising SpearEarth

Input: Sneak + right-click

A rising spear slash launches foes and strikes enemies at your feet in rapid succession. Damage follows Rallying Call level. Right after Spear Sweep hit 2, damage rises, range and launch grow, foes are pulled inward, and cooldown is 15% shorter.

Master LV.50

Spear DisciplineEarthPassive

Increases spear melee damage. Each time you use a skill strengthened by Spear Sweep, you gain a damage-reduction stack. Stacks reach a maximum of 3, last 6 seconds, and reduce damage taken by 16% per stack. Cannot use skills with a shield or trident off-hand.

Phalanx RendEarthFollow-up

1st limit break

Input: Right-click again after Phalanx Jab

Drive deeper and slash a wider cone in rapid horizontal arcs with strong hold and channel invulnerability. Right after Spear Sweep hit 1, damage rises and the dash carries farther.

Spear DriveEarthFollow-up

1st limit break

Input: Sneak + left-click again after Spear Brace

Pierces forward in a line with repeated thrusts and briefly suppresses foes on the final hit. Right after Spear Sweep hit 3, damage rises and the pierce reaches farther.

Charge FollowEarthFollow-up

1st limit break

Input: Swap hands again after Skewering Charge

Multi-thrusts in a straight line ahead. Right after Spear Sweep hit 1, damage rises, reach grows, and struck foes are briefly held.

Rally EchoEarthFollow-up

1st limit break

Input: Sneak + swap again after Rallying Call

A shockwave pulls nearby foes inward and damages them. Right after Spear Sweep hit 3, damage rises, the radius grows, and the wave gains three extra hits.

Spear Sweep BreakthroughEarth

1st limit break

Input: Proficiency 1 — passive

Strengthens the Spear Sweep combo itself. This is not a separate left-click follow-up skill. Hit 1 reaches farther and pulls struck foes inward, hit 2 gains range and damage, and hit 3 fires two shockwaves with the second one wider.

Aerial SpearEarthFollow-up

1st limit break

Input: Sneak + right-click again after Rising Spear

Leaps higher, then slashes in midair for repeated hits and brief suppression on the final strike. Right after Spear Sweep hit 2, damage rises and both the leap and slash cover more ground.

Phalanx TrainingEarthPassive

1st limit break

Increases spear skill damage. Damage-reduction stacks from enhanced skills rise to 19% per stack. Unlocks limit-1 combo follow-ups and Spear Sweep Breakthrough.

Iron PhalanxEarthUltimate

1st limit break

Input: Sneak + hotkey 4 (combat mode)

Raises an iron wall of spear strikes and grants Absorption to nearby allies. Not strengthened by Spear Sweep hits.

Phalanx Rend IIEarthFollow-up

2nd limit break

Input: Limit 2 Phalanx Jab combo

Charges to the frontline and barrages a wide cone with tip shockwaves, strong hold, and channel invulnerability. Right after Spear Sweep hit 1, damage rises and foes are gathered to the spear tip with a longer hold.

Spear Drive IIEarthFollow-up

2nd limit break

Input: Limit 2 Spear Brace combo

Triggers a wider earthquake that pulls foes in with repeated hits and heavy suppression on the final strike. Right after Spear Sweep hit 3, damage rises, the area grows, and foes are held longer.

Charge Follow IIEarthFollow-up

2nd limit break

Input: Limit 2 Skewering Charge combo

Swings a giant spear in a wide arc, gathering and holding foes with repeated hits. Right after Spear Sweep hit 1, damage rises, more swings land, and a finishing strike follows at the end.

Rally Echo IIEarthFollow-up

2nd limit break

Input: Limit 2 Rallying Call combo

Blasts a wider area with a rally shockwave and reapplies ally buffs as the echo ripples outward. Right after Spear Sweep hit 3, damage rises and the radius, buffs, and hold all grow stronger.

Spear Sweep Breakthrough IIEarth

2nd limit break

Input: Proficiency 2 — passive

Further strengthens the Spear Sweep combo itself. This is not a separate left-click follow-up skill. Hit 1 multi-hits, hit 2 adds a circular slash around you before the uppercut, and hit 3 fires three shockwaves that grow wider each time.

Skybound SpearEarthFollow-up

2nd limit break

Input: Limit 2 Rising Spear combo

Soars high, then slams down from the air with repeated hits and long suppression on the final strike. Right after Spear Sweep hit 2, damage rises and the shockwave covers a wider area.

Vanguard DoctrineEarthPassive

2nd limit break

Further increases skill and melee damage. Damage-reduction stacks from enhanced skills rise to 22% per stack. Extends the combo input window and halves the first limit-break ultimate cooldown.

Piercing ArrayEarthUltimate

2nd limit break

Input: Sneak + hotkey 5 (combat mode)

A giant spear spirals along your line of sight, piercing through with repeated hits. Not strengthened by Spear Sweep hits.