StandardBearer
Battle LineSupporterEasy
Recommended gear: Dagger
Rallies allies with her banner and ambushes or sways enemies.
Lore
A frontline support who commands with banner and shears. Skill hits inspire-heal nearby allies, while coerce holds foes, weakens them, and raises damage taken.
Banner zones, demoralizing pressure, signal mobility, proclaim towers, and war-horn or bell morale split by lane. Many dashes and lifts make the class highly mobile.
Grand Ensigns peak with Rally Standard, Field Breakthrough, and Ruin Dirge’s giant bell, holding the line through inspire and coerce.
Skills
War BannerWind
Input: On ground + not sneaking + right-click
Plants a command banner that marks its zone. Holds foes, weakens them, and raises damage taken, while granting Speed and light inspire to allies.
Show all skills as a list
War BannerWind
Input: On ground + not sneaking + right-click
Plants a command banner that marks its zone. Holds foes, weakens them, and raises damage taken, while granting Speed and light inspire to allies.
DemoralizeWind
Input: Sneak + right-click
Cuts forward to damage foes, then holds them, weakens them, raises damage taken, and briefly slows them.
Signal CallWind
Input: Swap hands
Lights a signal fire that marks the area. Damages nearby foes and grants Speed plus an attack-multiplier buff to you and your party.
ProclaimWind
Input: Sneak + swap hands
Rises onto a summoned stone watchtower. Seals nearby foes with damage, then holds them, weakens them, and raises damage taken. Gains Slow Falling for about 3 seconds after cast.
Banner ChargeWind
Input: While airborne + not sneaking + left-click
Charges forward with large banners and a carpet trail, damaging foes along the path, holding and weakening them while inspiring allies.
War HornWind
Input: Sneak + left-click
Summons a giant golden trumpet and sounds it, damaging and coercing nearby foes. Grants Strength, Haste, inspire, and a war-morale attack buff to you and your party.
HeraldryWindPassive
Increases melee final damage. Skill hits lightly inspire-heal nearby allies.
Flag FallWindFollow-up
Input: Right-click shortly after War Banner cast
Sweeps a forward arc and deals support damage to enemies ahead.
Dirge CutWindFollow-up
Input: Sneak + right-click after Demoralize
Cuts forward with retainers at your sides, dealing support damage ahead.
Recall PingWindFollow-up
Input: Swap hands after Signal Call
Sets up a fire-arrow turret that damages and holds foes while protecting allies from fire.
Edict MarkWindFollow-up
Input: Sneak + swap hands after Proclaim
Imprints a giant heraldic seal on the ground, dealing support damage and coercing nearby enemies.
Standard SwapWindFollow-up
Input: Airborne + not sneaking + left-click after Banner Charge
Dashes across the front with velocity-based travel and damages enemies along your path.
Battle DirgeWindFollow-up
Input: Sneak + left-click after War Horn
Summons a rack of five bells and rings them. Refreshes war morale and sends out a wide inspire wave.
Heraldry AscendantWindPassive
Increases damage. Limit 1 combo follow-ups unlocked.
Decree of RuinWindUltimate
Input: Sneak + hotkey 4 (combat mode)
Lays a long 5-lane orange carpet road with mini flags on both sides. Allies on the road gain invulnerability and Speed; foes are slowed (hitbox wider than carpets, Y±10). Deals line support damage while holding foes, weakening them, and raising damage taken. Cooldown is shorter at second limit break.
High CommandWindFollow-up
Input: Right-click after Flag Fall
Unleashes a wider wave and a follow-up hit of support damage on nearby foes.
Low CrushWindFollow-up
Input: Sneak + right-click after Dirge Cut
Three shockwaves pull foes inward and damage them.
Surge RecallWindFollow-up
Input: Swap hands after Recall Ping
Blows a giant whistle that holds and nauseates foes while granting allies fire resistance.
Law PurgeWindFollow-up
Input: Sneak + swap hands after Edict Mark
Strikes nearby enemies for a finishing support burst.
Field BreakthroughWindFollow-up
Input: Airborne + not sneaking + left-click after Standard Swap
Spreads a pull aura and strikes repeatedly with mini-banners.
Ruin DirgeWindFollow-up
Input: Sneak + left-click after Battle Dirge
Summons a giant hanging bell and rings it. Refreshes morale more strongly and sends out a wide inspire and burst wave.
Grand HeraldryWindPassive
Increases damage and defense. First limit-break ultimate cooldown is halved.
Rally StandardWindUltimate
Input: Sneak + hotkey 5 (combat mode)
Briefly gains Absorption and Resistance, then unleashes a large inspire wave and a banner grove. Damages nearby foes while holding, weakening them, and raising damage taken.