BaseStandard Bearer
1stEnsign
2ndGrand Ensign

StandardBearer

Battle LineSupporterEasy

Recommended gear: Dagger

Rallies allies with her banner and ambushes or sways enemies.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A frontline support who commands with banner and shears. Skill hits inspire-heal nearby allies, while coerce holds foes, weakens them, and raises damage taken.

Banner zones, demoralizing pressure, signal mobility, proclaim towers, and war-horn or bell morale split by lane. Many dashes and lifts make the class highly mobile.

Grand Ensigns peak with Rally Standard, Field Breakthrough, and Ruin Dirge’s giant bell, holding the line through inspire and coerce.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Wind

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

War BannerWind

Input: On ground + not sneaking + right-click

Plants a command banner that marks its zone. Holds foes, weakens them, and raises damage taken, while granting Speed and light inspire to allies.

Master LV.50

Show all skills as a list

War BannerWind

Input: On ground + not sneaking + right-click

Plants a command banner that marks its zone. Holds foes, weakens them, and raises damage taken, while granting Speed and light inspire to allies.

Master LV.50

DemoralizeWind

Input: Sneak + right-click

Cuts forward to damage foes, then holds them, weakens them, raises damage taken, and briefly slows them.

Master LV.50

Signal CallWind

Input: Swap hands

Lights a signal fire that marks the area. Damages nearby foes and grants Speed plus an attack-multiplier buff to you and your party.

Master LV.50

ProclaimWind

Input: Sneak + swap hands

Rises onto a summoned stone watchtower. Seals nearby foes with damage, then holds them, weakens them, and raises damage taken. Gains Slow Falling for about 3 seconds after cast.

Master LV.50

Banner ChargeWind

Input: While airborne + not sneaking + left-click

Charges forward with large banners and a carpet trail, damaging foes along the path, holding and weakening them while inspiring allies.

Master LV.50

War HornWind

Input: Sneak + left-click

Summons a giant golden trumpet and sounds it, damaging and coercing nearby foes. Grants Strength, Haste, inspire, and a war-morale attack buff to you and your party.

Master LV.50

HeraldryWindPassive

Increases melee final damage. Skill hits lightly inspire-heal nearby allies.

Flag FallWindFollow-up

1st limit break

Input: Right-click shortly after War Banner cast

Sweeps a forward arc and deals support damage to enemies ahead.

Dirge CutWindFollow-up

1st limit break

Input: Sneak + right-click after Demoralize

Cuts forward with retainers at your sides, dealing support damage ahead.

Recall PingWindFollow-up

1st limit break

Input: Swap hands after Signal Call

Sets up a fire-arrow turret that damages and holds foes while protecting allies from fire.

Edict MarkWindFollow-up

1st limit break

Input: Sneak + swap hands after Proclaim

Imprints a giant heraldic seal on the ground, dealing support damage and coercing nearby enemies.

Standard SwapWindFollow-up

1st limit break

Input: Airborne + not sneaking + left-click after Banner Charge

Dashes across the front with velocity-based travel and damages enemies along your path.

Battle DirgeWindFollow-up

1st limit break

Input: Sneak + left-click after War Horn

Summons a rack of five bells and rings them. Refreshes war morale and sends out a wide inspire wave.

Heraldry AscendantWindPassive

1st limit break

Increases damage. Limit 1 combo follow-ups unlocked.

Decree of RuinWindUltimate

1st limit break

Input: Sneak + hotkey 4 (combat mode)

Lays a long 5-lane orange carpet road with mini flags on both sides. Allies on the road gain invulnerability and Speed; foes are slowed (hitbox wider than carpets, Y±10). Deals line support damage while holding foes, weakening them, and raising damage taken. Cooldown is shorter at second limit break.

High CommandWindFollow-up

2nd limit break

Input: Right-click after Flag Fall

Unleashes a wider wave and a follow-up hit of support damage on nearby foes.

Low CrushWindFollow-up

2nd limit break

Input: Sneak + right-click after Dirge Cut

Three shockwaves pull foes inward and damage them.

Surge RecallWindFollow-up

2nd limit break

Input: Swap hands after Recall Ping

Blows a giant whistle that holds and nauseates foes while granting allies fire resistance.

Law PurgeWindFollow-up

2nd limit break

Input: Sneak + swap hands after Edict Mark

Strikes nearby enemies for a finishing support burst.

Field BreakthroughWindFollow-up

2nd limit break

Input: Airborne + not sneaking + left-click after Standard Swap

Spreads a pull aura and strikes repeatedly with mini-banners.

Ruin DirgeWindFollow-up

2nd limit break

Input: Sneak + left-click after Battle Dirge

Summons a giant hanging bell and rings it. Refreshes morale more strongly and sends out a wide inspire and burst wave.

Grand HeraldryWindPassive

2nd limit break

Increases damage and defense. First limit-break ultimate cooldown is halved.

Rally StandardWindUltimate

2nd limit break

Input: Sneak + hotkey 5 (combat mode)

Briefly gains Absorption and Resistance, then unleashes a large inspire wave and a banner grove. Damages nearby foes while holding, weakening them, and raising damage taken.