Sapper
Battle LineSuppressorNormal
Recommended gear: Shovel
Pins enemies with ballistae, shells, and siege contraptions.
Lore
A sapper who fortifies the field with a shovel. Catapult, springald, Greek-fire projectors, and boiling oil suppress foes while TNT Rush and Fieldworks raise pressure.
Greek Fire deploys a continuous flamethrower that detonates with Tactical Withdrawal. Boiling oil pulls enemies inward for focused bombardment.
Promotion to Siege Warden unlocks brace, spring rip, Greek wash, net traps, and a shell cannon before Bombardment plants a fire battery.
The Battery Captain masters Siege Barrage, Piercing Salvo, Cactus Rush, and Blaze Weave before Grand Battery reshapes the battlefield into a bombardment zone.
Skills
CatapultEarth
Input: Right-click
Deploys a catapult that lobs 7 stone shots. Stones auto-detonate shortly after launch or near enemies.
Show all skills as a list
CatapultEarth
Input: Right-click
Deploys a catapult that lobs 7 stone shots. Stones auto-detonate shortly after launch or near enemies.
SpringaldEarth
Input: Sneak + right-click
Deploys a ballista that fires 8 piercing bolts. The mount aims and fires at nearby enemies.
Greek FireFire
Input: Swap hands
Deploys a Greek-fire projector that sprays for a short time, auto-aims nearby foes, and detonates with Tactical Withdrawal.
Boiling OilEarth
Input: Sneak + swap hands
Pours black oil from a forward vat for area damage and heavy suppression. A black oil plate lingers and pulls enemies toward its center.
TNT RushEarth
Input: Sneak + left-click
Rushes a TNT minecart at foes for damage and suppression.
Tactical WithdrawalEarth
Input: Left-click
Detonates each deployable once, damages nearby foes, then leaps forward. Ultimate summons are excluded. Proficiency raises blast power; at proficiency 2, structures teleport to you before detonating.
FieldworksEarthPassive
Increases damage. Also boosts melee damage with shovels.
Catapult BraceEarthFollow-up
Input: Right-click after Catapult ends
Short forward smash line.
Spring RipEarthFollow-up
Input: Sneak + right-click after Springald ends
Deploys a steel stake corridor that erupts forward, Holding and slowing foes on the line.
Greek WashFireFollow-up
Input: Swap hands after Greek Fire
Overcharges your projector into a left-right sweeping wash. Redeploys one if missing.
Net TrapEarthFollow-up
Input: Sneak + swap hands after Boiling Oil
Deploys a floor net ahead that holds foes and deals sustained damage. Detonates with Tactical Withdrawal.
Shell DriftEarthFollow-up
Input: Sneak + left-click after TNT Rush
Deploys a shell cannon that prioritizes forward foes for sustained bombardment. Detonates with Tactical Withdrawal.
Tactical Withdrawal BoostEarthPassive
Increases Tactical Withdrawal blast radius and damage.
Fieldworks BoostEarthPassive
Increases damage. Limit 1 combo follow-ups unlocked.
BombardmentEarthUltimate
Input: Sneak + hotkey 4 (combat mode)
Drops a massive shell that becomes a bombardment battery. The battery auto-fires shells at nearby enemies for a short time.
Siege BarrageEarthFollow-up
Input: Right-click (after Catapult Brace)
Right-click after Catapult Brace to rain 5 stone fragments in a spread, bombarding the area.
Piercing SalvoEarthFollow-up
Input: Sneak+right-click (after Spring Rip)
Sneak+right-click after Spring Rip to fire a massive bolt that pierces foes and applies Holding and Slow.
Blaze WeaveFireFollow-up
Input: Swap hands after Greek Wash
Fires dual spiral flames from the projector. Redeploys one if missing.
Cactus RushEarthFollow-up
Input: Sneak + swap hands after Boiling Oil
Rolls a cactus column at foes for damage and suppression.
Tactical Withdrawal Boost IIEarthPassive
Structures teleport to you before detonating. Further increases blast radius and damage.
Siege DoctrineEarthPassive
Increases damage. First limit-break ultimate cooldown is halved.
Grand BatteryEarthUltimate
Input: Sneak + hotkey 5 (combat mode)
Turns the area into a bombardment zone, raining shells from multiple directions. Enemies inside are slowed, weakened, and glowing.