BaseSwordMan
1stSwordMaster
2ndGrandMaster

SwordMan

WarriorAssaultNormal

Recommended gear: Sword

Sweeps wide arcs to shred enemy lines in melee.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

This warrior has lived with a blade since childhood. Across countless battlefields they learned that every swing stirs the dust of the earth—yet for a long time they relied on raw strength alone.

Endless training eventually brought the first thread of sword qi at the edge of their steel. Since then, the line between cutting and reaching has blurred, and each strike sends their aura farther and wider.

The path of the sword is far from over. As proficiency grows and limits break, their title may change from SwordMan to SwordMaster and GrandMaster—but the essence remains: to carve through enemy lines with blade and qi.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

Rising BladesEarth

Input: Right-click + Sneak

Raises the blade and slashes upward, dealing multiple hits in front.

Master LV.50

Show all skills as a list

Rising BladesEarth

Input: Right-click + Sneak

Raises the blade and slashes upward, dealing multiple hits in front.

Master LV.50

StrikeEarth

Input: Jump + Left-click

A downward strike from the air that deals heavy damage to a single target.

Master LV.50

Sword DriveEarth

Input: Swap hands

Channels earth power for area damage and grants Absorption for a duration.

Master LV.50

Flashy RushEarth

Input: Right-click

Dashes in for a quick slash. Killing an enemy with Flashy Rush resets its cooldown.

Master LV.50

Critical DrawEarth

Input: Swap hands + Sneak

Draws the blade in a swift line, dealing heavy damage along the path.

Master LV.50

SwoopEarth

Input: Sneak + melee hit

While sneaking, rushes the target and deals a surprise strike.

Master LV.50

GuardEarthPassive

Input: Sneak

Reduces damage taken while sneaking. Guard gauge slowly recovers when Guard is not used for a short period; higher proficiency shortens the recovery delay.

Master LV.10

SwordsmanshipEarthPassive

Increases overall damage as this passive skill levels up.

Fallen LeavesEarthFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Rising Blades.

WindEarthFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Strike.

SpikeEarthFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Sword Drive.

StabEarth

1st limit break

Input: On hit

Briefly locks down the target after Flashy Rush, then deals bonus damage.

Sword DanceEarthFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Critical Draw: a combo of slashes and hits ending in a finisher.

SlashEarth

1st limit break

Briefly suppresses a hit enemy, then deals extra damage.

Defensive StanceEarthPassive

1st limit break

Increases maximum Guard gauge and reduces Guard recovery cooldown.

Sword AuraEarthPassive

1st limit break

Empowers sword qi, increasing skill damage and range.

Sword StormEarthUltimate

1st limit break

Input: Sneak + hotkey 4

Unleashes a burst of sword qi that damages a wide area.

Dividing AirEarthFollow-up

2nd limit break

Input: Use the same skill again

Advanced follow-up to Rising Blades.

Wind BrandishEarthFollow-up

2nd limit break

Input: Use the same skill again

Advanced follow-up to Strike.

CirculationEarthPassive

2nd limit break

Using any other skill reduces Flashy Rush cooldown by 1 second.

Soul FlourishEarthFollow-up

2nd limit break

Input: Use the same skill again

Advanced follow-up to Critical Draw.

RecoveryEarthPassive

2nd limit break

Further increases Guard gauge capacity and shortens recovery delay.

Steady BladeEarthPassive

2nd limit break

Greatly increases damage, armor, and range, and reduces Sword Storm cooldown.

Mind SwordEarthUltimate

2nd limit break

Input: Sneak + hotkey 5

Projects overwhelming sword qi forward in a devastating strike.