SwordMan
WarriorAssaultNormal
Recommended gear: Sword
Sweeps wide arcs to shred enemy lines in melee.
Lore
This warrior has lived with a blade since childhood. Across countless battlefields they learned that every swing stirs the dust of the earth—yet for a long time they relied on raw strength alone.
Endless training eventually brought the first thread of sword qi at the edge of their steel. Since then, the line between cutting and reaching has blurred, and each strike sends their aura farther and wider.
The path of the sword is far from over. As proficiency grows and limits break, their title may change from SwordMan to SwordMaster and GrandMaster—but the essence remains: to carve through enemy lines with blade and qi.
Skills
Rising BladesEarth
Input: Right-click + Sneak
Raises the blade and slashes upward, dealing multiple hits in front.
Show all skills as a list
Rising BladesEarth
Input: Right-click + Sneak
Raises the blade and slashes upward, dealing multiple hits in front.
StrikeEarth
Input: Jump + Left-click
A downward strike from the air that deals heavy damage to a single target.
Sword DriveEarth
Input: Swap hands
Channels earth power for area damage and grants Absorption for a duration.
Flashy RushEarth
Input: Right-click
Dashes in for a quick slash. Killing an enemy with Flashy Rush resets its cooldown.
Critical DrawEarth
Input: Swap hands + Sneak
Draws the blade in a swift line, dealing heavy damage along the path.
SwoopEarth
Input: Sneak + melee hit
While sneaking, rushes the target and deals a surprise strike.
GuardEarthPassive
Input: Sneak
Reduces damage taken while sneaking. Guard gauge slowly recovers when Guard is not used for a short period; higher proficiency shortens the recovery delay.
SwordsmanshipEarthPassive
Increases overall damage as this passive skill levels up.
Fallen LeavesEarthFollow-up
Input: Use the same skill again
Follow-up to Rising Blades.
WindEarthFollow-up
Input: Use the same skill again
Follow-up to Strike.
SpikeEarthFollow-up
Input: Use the same skill again
Follow-up to Sword Drive.
StabEarth
Input: On hit
Briefly locks down the target after Flashy Rush, then deals bonus damage.
Sword DanceEarthFollow-up
Input: Use the same skill again
Follow-up to Critical Draw: a combo of slashes and hits ending in a finisher.
SlashEarth
Briefly suppresses a hit enemy, then deals extra damage.
Defensive StanceEarthPassive
Increases maximum Guard gauge and reduces Guard recovery cooldown.
Sword AuraEarthPassive
Empowers sword qi, increasing skill damage and range.
Sword StormEarthUltimate
Input: Sneak + hotkey 4
Unleashes a burst of sword qi that damages a wide area.
Dividing AirEarthFollow-up
Input: Use the same skill again
Advanced follow-up to Rising Blades.
Wind BrandishEarthFollow-up
Input: Use the same skill again
Advanced follow-up to Strike.
CirculationEarthPassive
Using any other skill reduces Flashy Rush cooldown by 1 second.
Soul FlourishEarthFollow-up
Input: Use the same skill again
Advanced follow-up to Critical Draw.
RecoveryEarthPassive
Further increases Guard gauge capacity and shortens recovery delay.
Steady BladeEarthPassive
Greatly increases damage, armor, and range, and reduces Sword Storm cooldown.
Mind SwordEarthUltimate
Input: Sneak + hotkey 5
Projects overwhelming sword qi forward in a devastating strike.