BaseWrestler
1stAdept
2ndChampion

Wrestler

FighterSuppressorNormal

Recommended gear: Knuckles (both hands)

Locks down a single elite with relentless grappling.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A wrestler who fights with banner-pattern weapons and golden armor. Guillotine choke, tackle, suplex, arm throw, giant swing, and choke slam lock down one target.

Takedown raises damage and knockback resistance. Limit-1 follow-ups chain into somersault, pounding, backdrop, pile driver, whirlwind, and DDT.

Champion adds limit-2 finishers (moonsault, stomp, muscle bomb, slam to blow, powerbomb, rear naked choke) before cyclone driver ends the fight.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Earth

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

Guillotine ChokeEarth

Input: Banner-pattern weapon + jump + left-click

Grabs and chokes the enemy for damage.

Master LV.50

Show all skills as a list

Guillotine ChokeEarth

Input: Banner-pattern weapon + jump + left-click

Grabs and chokes the enemy for damage.

Master LV.50

TackleEarth

Input: Banner-pattern + sneak + right-click

Knocks the foe down and opens pounding follow-up.

Master LV.1

SuplexEarth

Input: Banner-pattern + not sneaking + right-click

Throws the grabbed foe backward; opens backdrop follow-up.

Master LV.50

Arm ThrowEarth

Input: Banner-pattern + sneak + swap hands

Arm throw opens pile driver follow-up.

Master LV.50

Giant SwingEarth

Input: Banner-pattern + sneak + left-click

Grabs and swings nearby foes ahead of you. Using a follow-up or another skill immediately ends the swing with a finishing blow and continues into the next action.

Master LV.50

Choke SlamEarth

Input: Banner-pattern + not sneaking + swap hands

Slams the foe and opens DDT follow-up.

Master LV.50

TakedownEarthPassive

Increases damage and knockback resistance.

SomersaultEarthFollow-up

1st limit break

Input: Reuse the same input after Guillotine Choke

Performs a somersault follow-up.

PoundingEarthFollow-up

1st limit break

Input: Reuse the same input after Tackle

Ground-and-pound follow-up.

Back DropEarthFollow-up

1st limit break

Input: Reuse the same input after Suplex

Backdrop damage follow-up.

Pile DriverEarthFollow-up

1st limit break

Input: Reuse the same input after Arm Throw

Pile driver damage follow-up.

WhirlwindEarthFollow-up

1st limit break

Input: Reuse the same input after Giant Swing

Pulls nearby foes and strikes repeatedly.

DDTEarthFollow-up

1st limit break

Input: Reuse the same input after Choke Slam

Grab the head and plant them with a DDT.

SubmissionEarthPassive

1st limit break

Increases damage. Follow-up grabs last longer.

Imanari RollEarthUltimate

1st limit break

Input: Sneak + hotkey 4 (combat mode)

Rolls forward in a low stance. The first foe takes the entry hit, nearby enemies are shocked and held, then a heel-hook finishes the move.

MoonsaultEarthFollow-up

2nd limit break

Input: Reuse the same input after Somersault

Leap high like a moonsault and slam a wide area.

StompEarthFollow-up

2nd limit break

Input: Reuse the same input after Pounding

Stand up, hop, then deliver a heavy stomp.

Muscle BombEarthFollow-up

2nd limit break

Input: Reuse the same input after Back Drop

Explosive muscle-bomb slam that locks foes down.

Slam to BlowEarthFollow-up

2nd limit break

Input: Reuse the same input after Pile Driver

Slam then launch the enemy upward.

PowerbombEarthFollow-up

2nd limit break

Input: Reuse the same input after Whirlwind

Lift the foe then powerbomb them into the ground.

Rear Naked ChokeEarthFollow-up

2nd limit break

Input: Reuse the same input after DDT

Apply a rear naked choke from behind with multi-hit damage.

Fighter on the RingEarthPassive

2nd limit break

Increases damage and defense. First limit-break ultimate cooldown is halved. Takedown ground impacts reach farther.

Cyclone DriverEarthUltimate

2nd limit break

Input: Sneak + hotkey 5 (combat mode)

Spins in the air then slams down hard.