BasePaladin
1stTutelar
2ndSaviour

Paladin

WarriorSupporterEasy

Recommended gear: Axe/mace + shield

Raises a shield wall to protect allies on the front line.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A paladin who guards allies with axe and shield. Thrust, restraint, judgement, punish, encourage, and pray hold the line; Ward raises a giant shield while Faith raises damage and lightning resistance.

The Tutelar chains holy smash, illumination, asperges, and bless while Tutelary raises offense and armor. Final Judgement calls lightning from above.

The Saviour rides the griffon, masters sanctuary and penance, and redeems the field with salvific light.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Earth & Lightning

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

ThrustEarth

Input: Block + swap hands

While blocking, swap hands to deal thrust damage.

Master LV.50

Show all skills as a list

ThrustEarth

Input: Block + swap hands

While blocking, swap hands to deal thrust damage.

Master LV.50

RestraintEarth

Input: Block + sneak + swap hands

While blocking and sneaking, swap hands for restraint damage.

Master LV.50

JudgementLightning

Input: Sneak + left-click

Raises party damage and grants Speed and Strength (solo: self). Strikes enemies with lightning.

Master LV.50

PunishLightning

Input: Jump + melee attack

Melee hits after jumping deal bonus damage.

Master LV.50

EncourageEarth

Input: Swap hands

Encourages allies.

Master LV.50

PrayEarth

Input: Swap hands + sneak

Prayer with holy effects.

Master LV.10

WardEarthPassive

Raising a shield summons a giant shield. Blocks all frontal damage; while blocking, party damage taken is halved.

FaithLightningPassive

Increases damage and lightning resistance.

Holy SmashEarthFollow-up

1st limit break

Input: Use Thrust again

Uses holy smash.

IlluminationLightningFollow-up

1st limit break

Input: Use Restraint again

Uses illumination.

AspergesLightningFollow-up

1st limit break

Input: Use Judgement again

Sprinkles holy water.

SanctificationLightningFollow-up

1st limit break

Input: Use Punish again

Stuns the enemy.

AriaEarthFollow-up

1st limit break

Input: Use Encourage again

Uses aria.

BlessEarthFollow-up

1st limit break

Input: Use Pray again

Grants party invulnerability. Duration

TutelaryLightningPassive

1st limit break

Increases damage and armor.

Final JudgementLightningUltimate

1st limit break

Input: Sneak + throw item

Deals final judgement lightning damage.

Holy PileEarthFollow-up

2nd limit break

Input: Use Holy Smash again

Uses holy pile.

DoomLightningFollow-up

2nd limit break

Input: Use Illumination again

Calls doom.

GriffonLightningFollow-up

2nd limit break

Input: Use Asperges again

Summons a griffon. Enhances Punish while mounted; jump splash and flight at 80%+ charge.

SanctuaryEarthFollow-up

2nd limit break

Input: Use Aria again

Uses sanctuary.

GraceEarthFollow-up

2nd limit break

Input: Use Bless again

Restores party saturation.

SalvationLightningPassive

2nd limit break

Increases damage and armor. Shortens Final Judgement cooldown.

PenanceLightningUltimate

2nd limit break

Input: Sprint + throw item

Penance damage (flat + ratio of enemy max HP).