BaseChemist
1stManiac
2ndPioneer

Chemist

TechnicianAssaultEasy

Recommended gear: Pickaxe

Throws volatile reagents to disrupt enemy formations.

Proficiency 29,315+ → 1st limit break, 155,015+ → 2nd limit break

Lore

A technician who disrupts the front with a pickaxe and potions. Napalm, molotovs, and acid clouds break formations while extractions buff the body.

Charge grants invulnerability; an acid gauge sustains the cloud. Poisonous grants poison immunity and raises poison resistance.

Beyond the limit break come nerve toxin and Armageddon. Titles may read Maniac or Pioneer, but the essence is unchanged: to rule the fight with laboratory madness.

Skills

Matches the in-game /rpg skill GUI. Damage scales with skill level and proficiency.

Element: Poison & Flame

EarthWindFirePoisonLightningWaterDarkFrostSame column = combo chain (matches in-game skill GUI layout)

NapalmFire

Input: Swap hands

Throws napalm.

Master LV.50

Show all skills as a list

NapalmFire

Input: Swap hands

Throws napalm.

Master LV.50

ExtractionPoison

Input: Sneak + left-click

Buffs depend on extracted mob type. Base: speed & jump / Arthropod: night vision / Undead: strength & resistance / Water: dolphin’s grace & water breathing / Ender: invisibility / Else: regeneration.

Master LV.1

ChargeEarth

Input: Sneak + right-click

Invulnerable while charging. Use again to end early.

Master LV.50

Acid CloudPoison

Input: Right-click

Toggle on/off. Consumes acid gauge.

Master LV.50

Molotov CocktailFire

Input: Left-click + jump

Throws a molotov cocktail.

Master LV.50

Slime BallPoison

Input: Swap hands + sneak

Throws a toxic slime ball.

Master LV.50

PoisonousPoisonPassive

Increases damage; immune to poison and gains poison resistance.

White PhosphorusFireFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Napalm.

AdaptationPoisonPassive

1st limit break

Stronger extraction buffs; removes nausea. Base: fire resistance / Arthropod: attack speed / Undead: absorption / Water: conduit power / Ender: luck / Else: saturation.

Acid StormPoisonFollow-up

1st limit break

Input: After ending charge, use again

Empowers acid cloud for 2s and pulls enemies to the center. You move slower.

AddictingPoison

1st limit break

Increases acid cloud duration and range.

GluePoison

1st limit break

Briefly immobilizes struck enemies.

Magma BallFireFollow-up

1st limit break

Input: Use the same skill again

Follow-up to Slime Ball.

VenomPoisonPassive

1st limit break

Increases all skill damage. Less damage taken per active potion effect type.

VXPoisonUltimate

1st limit break

Input: Sneak + hotkey 4

Acid clouds deal bonus damage.

HallucinogenLightningFollow-up

2nd limit break

Input: Use the same skill again

Follow-up to Napalm.

Acid ExtractionPoison

2nd limit break

Briefly immobilizes extracted foes and restores 5% acid gauge.

Acid BombPoisonFollow-up

2nd limit break

Input: Use the same skill again

Follow-up to Charge.

NecrosisPoison

2nd limit break

Larger range and bonus fixed damage that ignores armor.

Cocktail FlowerFire

2nd limit break

Throws molotovs in eight directions.

Glowing BallLightningFollow-up

2nd limit break

Input: Use the same skill again

Follow-up to Slime Ball.

BioreformationPoisonPassive

2nd limit break

More damage and armor; shorter VX cooldown.

ArmageddonPoisonUltimate

2nd limit break

Input: Sneak + hotkey 5

Unleashes a devastating poison cataclysm.